﻿using Framework;

public class FightCharacter : LogicEntity {

    public ObjHandle<LogicEntity> mRival;

	public FightCharacter()
    {
        AddLogicComponent(new LogicInputComponent());
        AddLogicComponent(new LogicStatusComponent());
        AddLogicComponent(new LogicStateMachineComponent());
        AddLogicComponent(new LogicEventComponent());
        AddLogicComponent(new LogicSkillGroupComponent());
        AddLogicComponent(new LogicMoveComponent());
        AddLogicComponent(new LogicAnimationComponent());
        AddLogicComponent(new LogicPhysicsComponent());
    }
}
